More room to make a splash

Open Splash Arcade from your Home Screen for an app-sized view.

  1. 1
    In Safari, tap Share.You may find Share inside the page menu.
  2. 2
    Choose Add to Home Screen.Scroll down the share sheet to find it.
  3. 3
    Turn on Open as Web App, if shown, then tap Add.
  4. 4
    Launch Splash Arcade from your Home Screen and turn your iPhone sideways.

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NINE PLACES TO MAKE WAVES

Coral Cove01

ISLAND RADIO
Ready to play
YOUR CREW. ONE BIG SPLASH.

Make a splash.

Mira the cat
Be the first to say hello.
YOUR NEXT RIVAL IS A FRIEND
FREE PLAY4 PLAYERS · WATER BALLOON BATTLE
Coral Cove

Showcase · New layout revealed at Start

CORAL COVEA little paradise. A lot of splashing.
W A S D / ↑ ↓ ← → MoveSPACE Water balloonE Skill
Break crates. Find power-ups. Watch your escape route.

Practice room

Everyone fights everyone. Last survivor wins.

Rooms ONLINE

New room mode

NINE PLACES TO MAKE WAVES

Choose your arena

Pick a setting. Discover a new layout when the round starts.

CHOOSE YOUR ARENACoral Cove8 arenas ⌄
Map showcases · Discover a fresh layout when the round starts.
TWELVE HEROES. YOUR NEXT CHAPTER.

Characters

Choose a hero. Make your mark.
A LITTLE ADVENTURE, EVERY DAY

Daily missions

—coins
MORE IS ON THE HORIZON

A QUICK DIP

Make waves.
Take a chance.

Move with WASD or arrows. Space drops a balloon. Most burst after 2.5 seconds; Mira’s burst after 1.67 seconds. Press E to use your creature’s skill. Each skill takes half a second to cast, then recharges in 15, 30 or 45 seconds. You can still be caught while casting.

Ordinary obstacle

One splash. A 5% chance of a blue shoe, balloon, or water syringe.

Reinforced crate

Takes two blasts. The first hit cracks it; the second opens it. Same small-item drop chance.

Red risk obstacle

Two splashes reveal one of six equally likely rewards or hazards. Leave yourself an escape route!

Hidden haunted crate

Disguised as a red crate. Once broken, it glows purple for 1 second, then releases a ghost. Open an escape route first and keep moving!

Stone pillar

Cannot be broken. Blocks water, but a chasing ghost can drift through it.

Your creature changes the rules

Pick a creature on the island to read its passive and skill. Vera doubles claimed rewards and the hazards released by crates her balloons break. Zed ignores slow terrain. Enemies cannot run through Trumbo. Speed is capped at 20 tiles per second; splash reach at 24 tiles.

Know the ground

Ice, warm stone and raised boardwalks make you move 25% faster. Undergrowth, deep sand and shallow mud make you move 25% slower. Deep water, lava and cliffs block both movement and splashes. Ghosts can drift across them. The arena legend shows the ground in your chosen map.

What’s inside the red crate?

RED SHOEMove at 1.4× speed.
RED BALLOONCarry two more balloons.
RED WATER SYRINGESplash reaches two tiles farther.
HOT BALLOON1.25-second fuse. Double reach. Run!
PURPLE DEVIL MASKHalf speed for 20 seconds. You can still move and place balloons.
CHASING GHOSTChases for 7 seconds. Its trap releases you after 5 seconds; enemy contact during the trap knocks you out. An ally can rescue you sooner.

Blue finds, bigger red rewards. A blue shoe gives 1.2× speed, a blue balloon adds one balloon slot, and a blue water syringe adds one tile of reach. Red upgrades come only from red obstacles. A new shoe replaces your previous shoe. Vera doubles positive pickup effects; the devil mask always halves speed for 20 seconds.

Four finds. New tricks.

CLOCK CANDYTake 3 seconds off your current skill cooldown. No effect when your skill is ready; no charge is saved.
DRILL NOZZLEYour next normal balloon can splash through the first breakable prop it destroys in each direction. Range stays the same. Solid walls and an unbroken reinforced crate still stop it. Look for the orange band!
LOOT MAGNETFor 12 seconds, collect positive items from the open tile directly above, below, left or right of you. Cannot collect through props or balloons, and never attracts hazards.
WIND-UP DUCKCarry one duck. A ghost chasing you within 2 tiles triggers it automatically. That ghost chases the duck for 3 seconds, then resumes its hunt if still active.

These finds work automatically. Collecting another refreshes the effect; charges do not stack. Vera gets 6 seconds off cooldown, two drill balloons, a 24-second magnet, or one duck that distracts for 6 seconds. Carried items are lost when you are knocked out.

The Company joins the battle

In current Casual and Ranked matches, two Company bodyguards arrive at 00:30 with 3 HP each. Each throws three balloons up to 6 tiles away, with 4-tile splash reach. Defeat a bodyguard to release 10 positive items. Company balloons threaten both teams.

Casual: the last player or team wins. If multiple teams remain at 03:00, the match is a draw. Casual has no Mr. Octopus, Core or Pillar objectives.
Ranked: Mr. Octopus arrives at 01:10 with 5 HP. Defeat him to release the Core. At 02:20 the Core closes and both Pillars open. The final decision is at 03:00; open Ranked help for the full win rules.
Practice: choose an arena and warm up against three bots, or open Casual for a Practice room with three or seven bots. Everyone fights everyone; the last survivor wins.

In casual team matches, your teammates’ balloons cannot trap you. Your own balloons can. Touch a bubbled teammate to rescue them. Touch an opponent’s bubble to pop them out.
Controller: left stick / D-pad · A to splash · X to use your skill.